Gamification has been perceived as frivolous in workplace learning, writes Ryan Timpany. But, its considerable power to deeply engage learners in all demographics is benefiting learning and development teams. He reviews three common myths holding businesses back from exploring game-based approaches:
- Myth #1 – A serious subject can’t be conveyed, let alone taught, by game-based learning.
- Myth #2 – Game-based learning only engages certain types of learners.
- Myth #3 – Gamification cheapens the message of learning.
Source: Training Industry Magazine, March/April 2019. Link. Simulations simplify the complexities of the real world and allow learners focused practice, but that doesn’t mean they dilute or dumb-down the importance of the learning. In fact, the repetition of game-based learning can emphasize the importance of making the right decisions in critical situations and help people to exercise mastery.
Also see: Disrupting learning and development with immersive learning (i.e. virtual reality), Training Industry Magazine, March/April 2019. Link.
Before ever stepping into a new work environment, VR enables learners with first person experience on the job site.
INSIGHTS: For marketers, human resource pros and trainers ,these articles explore the future that is here now and provide compelling evidence on effectiveness, coupled with solid warnings about doing it right.